The story begins with Tom Kremer, a holocaust survivor and eternal forward thinker who stumbled upon an unwanted, unpatented puzzle game at the Nuremberg toy fair in 1979. What follows is the amazing journey of bringing the cube to the west, how it was introduced and marketed and what caused it to be the biggest fad of the 1980s. The image of the cube would go on to symbolize an entire generation like nothing before it ever could. Learn why the cube died in the ‘80s and ended up back in Tom Kremer’s hands, making it his life goal to bring the cube back from extinction. The many faces, layers, and sides of 20 MOVES is exactly like the cube. With each act the audience will discover another twist, another turn, another solve in the vivid history of the Rubik’s Cube.